This was an interesting project. I had just come from using the Unreal Engine to what would be the companies own engine. On top of having to learn this new engine we were using XSI, which was new in itself. I have used both Maya and Max before but this was an entirely different beast. Never the less, we pushed through.
I came into this company as an Environment Artist Lead. In the following images I am sure you are wondering, well what did he do and what didn't he do? I created the environments for these levels which includes the modeling and texture and some of the layout of course. I had help from a talented designer, Tom Farnsworth, and an extremely talented modeler, David Lesperance.
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